Reality Testing & The 7 Billion Rule
In this video, I discuss the ego function of reality testing, how it affects us, and ways to cope with distortions in it. This is also another example of how I use technology, in particular YouTube as...
View ArticleNo Matter How You Feel, You Still Failed
Psychotherapists are often people who prefer to deal with feelings in their workings with people. Feelings are important, and being empathically attuned to how patients are feeling is equally...
View ArticleWorks, Life and Marshmallows: Iterative Design
They say the journey of a thousand miles begins with a single marshmallow. Ok, I say that, and more specifically I am talking about your life, job or relationship rather than a journey. I am coming...
View ArticleCrusades
Recently, and frequently, I have heard colleagues describe me as being on “a crusade” about video games and technology. On no occasion has it been used in an attempt to speak positively about my work,...
View ArticleSocial Justice & Technology Revisited
I have written before about how technology often makes life easier for a large number of the population while simultaneously disenfranchising others. The good news is that this does not have to be the...
View ArticleThe Relationship Between Emerging Technology & Psychodynamic Theory
Often when I present, people are surprised that I teach on both emerging technologies such as social media and video games, and classic psychodynamic theories. Although it may initially seem...
View ArticleBringing Emerging Technology into the Clinical Process: Implications for...
If you have ever wondered how to begin attending to, listening for, and asking questions about a patient’s use of technology, this video might give you some ideas. In it my colleague Lesa Fichte,...
View ArticleGamer-Affirmative Practice: Today’s Play Therapy
The importance of play is universal, and in many ways the nature of play is timeless. That said, there is a lot to learn about video games as 21st-century play, especially if you are a play therapist....
View ArticleUsing Gaming & Gamification in Clinical Practice
What does “gamification” mean, and what is its relevance to mental health practice? In this video of a conversation I had at University at Buffalo with Charles Syms, I take a stab at answering those...
View ArticleThe Lava Expert
“Sometimes it is the people no one imagines anything of who do the things that no one can imagine.” –The Imitation Game Shortly before I fell into the lava I began a conversation with an eleven year...
View ArticleThe Internet & Real Relationships
Today I was slicing some lemons for shish kabobs and so not surprisingly I began to think about social media, attachment and what constitutes an authentic relationship. Authenticity was a key term when...
View ArticleBetter Living Through Minecraft
Last month I had the opportunity to talk at SXSW 2015 about how the video game Minecraft has a lot to teach us about mindfulness. Video games often get a bad rap with mental health folks, but I try to...
View ArticleA New Startup Focusing on Minecraft & Social Emotional Learning
Happy New Year, Gentle Reader! I wanted to let you know about a new startup project that launches this month that you may find of interest called Grokcraft. Grokcraft is a Minecraft server, learning...
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